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Simcity 3000 custom buildings
Simcity 3000 custom buildings











simcity 3000 custom buildings
  1. #Simcity 3000 custom buildings plus#
  2. #Simcity 3000 custom buildings simulator#

Not sure but I think transportation was also an operating cost. SC2K was a step backwards from the original because it introduced freeways, but they were cumbersome to place and it also introduced subways so it wasn’t that bad.

#Simcity 3000 custom buildings simulator#

On the down side, the new regional approach lets you sprawl to your heart’s content (especially on easier difficulty levels, another thing Rush Hour introduced – previously in SC4 all cities were Hard) and official publications explicitly encourage you to make single-zone “cities” (like sprawly suburbs and suburban office parks and industrial complexes.)Īnd the region has hard-and-fast borders drawn on it that complicates a lot of things, not the least of them connectivity you need roads, not streets, to connect two cities, and every connection is a beacon to the route simulator “hey, fun stuff here!” so cars jam every connection including ones you’d never intended to be jammed. Rush Hour also introduced the El (interconnected with the subway network, but no surface version of either), monorail (explicitly for long distances only – maybe they meant maglev?), and ferries, but also park-and-rides.) (This made possible the Rush Hour expansion’s Route Query tool, which allowed you to look at every single house’s commute. And they won’t be platted with cul-de-sacs either, but with nice and neat grids. In SC4, however, every street is displayed and simulated and every house faces a street, and you can create a massive zone and the streets will be auto-platted for you. This got worse for SC2K (becoming more explicit and common even for commercial and industrial). In past versions it was pretty clear that the “city” was very abstract – you were only building the major roads and assuming there were smaller side streets in the interior of the grid, because houses would be built that didn’t touch any roads.

#Simcity 3000 custom buildings plus#

On the plus side, I think my mass transit division sometimes makes a profit!Īlso, SC4 radically changed the model and I think it was mostly for the better. And bus stops still take up an entire grid square. In my experience with SC4, walking distances are too small for there not to be a station every 2 or 3 blocks if you’re trying to build an urban, transit-oriented paradise.Īlso, I always have trouble figuring out where to put Industrial zones – I don’t know where urbanism says to place them, so that might be another place where the lack of mixed-use zoning fails me.Īnd there are no streetcars.













Simcity 3000 custom buildings